X from Outer Space
1985·Richard Anderson, Gayle Feyrer
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This is a basic "roll-and-move" children's game with a twist, as each turn you roll one white and two red dice. You move your ship forward along the path using the value of the white die. If you land on a space with a number, you then multiply the large blue number on the space by the sum of your red dice. If the result is equal to the little red number in the space, you move forward 5 spaces. If the result is greater than the red number, you move forward 1. If the result is less than the red number, you move back 1. Planet Zoomer and Black Hole cards are drawn at different places on the…
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