Tendix
1998·Dirk Henn
★ 5.517 valoraciones
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Descripción
PROCESS OF GAME The player whose turn it is draws one tile from the bag and places it on any free space. The colour on top is decisive for the effect of the tile. All tiles in the distance that corresponds to the colour (straight line) are turned upside down. Diagonal distances do not count here. Violet (zero) up means of course that nothing is turned. Only a just placed tile can have an effect, there are no chain reactions. Example: If I lay down a tile with orange up, all tiles that are exactly two spaces away from that tile are turned around, but not those who are one or more than two space…
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