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1987
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Descripción
In Galaxy Command, two to four fleets meet in a decisive battle. The key to victory is to find which enemy ship holds the enemy commander. Each player's fleet consists of a Mother Ship (with turrets), four Cruisers and six Fighters. There's also your Prison Outpost, which is sort of your home base (it doesn't move or shoot). Underneath a secretly chosen ship, you place the peg representing your commander. If he's captured, you lose. On your turn, you get four dice rolls, which can be used to move (orthogonally) or shoot to capture. You must announce each attempt *before* rolling the dice. Each piece can normally move and/or shoot only once (except Cruisers, who can shoot again if they miss)…