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In Doomsday Cult 2000, players take the role of cult leaders bent on bringing about the end of the world. At the beginning of the game, each player secretly chooses a Doomsday date in the month of December, 1999 (play commences on December 1st, and each turn is one day long). From there, play mechanics are reminiscent of Steve Jackson's Illuminati: cards representing potential cult members (a/k/a Sheep) are dealt into a common pool in the middle of the table. Players in their turn use Influence to recruit Sheep for their Flock (cult); each new Sheep you control adds to your Influence, and many of them grant special abilities as well. In addition to recruiting uncontrolled Sheep, you can als…