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2001 · Stephan Beal, Trevor Blake
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The CGME Core Rules are the basic building blocks that could be used to make a Microgame. Think of them as atoms. With just these core rules you will not be able to play much. What you can do with them though is build up Gameworlds that take the CGME Core Rules and fill in the details of the game setting you want to play. The Gameworlds are the source documents that will add the detail to the Core Rule's atomic structure. They will describe things like a worlds terrain, the units available, their strengths and weaknesses, the climate, special rules that modify combat resolution, new rules that cover things like horse back ridding, vector space ship movement, and just how to handle a Vogon s…